The quiet-loud rhythm of ODST’s story in a desolate city, Reach’s desperate confrontations on a doomed colony: here were games that thrilled in all the ways that Halo really didn’t.
As the years went on and Bungie refined its art with Halo 3, ODST, and Reach, Halo became an absolute favorite, especially its co-operative campaigns. We didn’t walk away from the series as a whole, though. Despite how wonderful Halo felt, though, our consensus was absolute: this game was no fun and we walked away from it for a decade.